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Both are fairly self-explanatory – in One Life, it’s kill or be killed in teams of three. Two modes are currently on offer – One Life Match, and the ever-changing Multi Mission. Online offerings are sparse, but more enjoyable. All the while, having absolutely no fun whatsoever.
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And a framerate that never manages to be stable. Your character moves so quickly, it feels like you’re playing a Quake Arena match with utterly useless bots. Enemies aren’t difficult to defeat – though they can be cheap if your back is turned to a pile of guts. Maps and objectives aside, The Experiment feels hollow and without direction. Compare that to a near-instantaneous drop after two body shots, and the strategy you need to employ becomes clear. Headshots, a staple of the franchise, actually hinder your progress hitting one means you’ll have to wait for a zombie to go through a three-second death animation before dropping its goods. The problem is, Umbrella Corps does everything in its power to reward ineptitude. Coupled with leaderboard support, it’s clear that Capcom intends for you to re-run missions, shaving precious seconds off your time. As you obtain DNA samples, you’re constantly under the clock. The objective of the single-player missions, ultimately, is to best yourself. Said enemies either pop in from the start of the round, or – and never before seen in Resident Evil over its twenty years, I might add - birth themselves from piles of viscera strewn amongst the ground. All-too-familiar enemies are also introduced, like annoying as all hell mutant dogs. That notion is only made worst because areas that franchise fans have come to know and love – like the Pueblo from the opening of Resident Evil 4 – have been modified to suit the mechanics of this new entry.Īs you progress through the single-player campaign – if you can even justify calling it that – the new locales also offer up new challenges, like ‘stand in one spot for ten seconds’. Textures are quite noticeably simple and barren, and that resident ugliness - pun intended - pulls you right out of the experience. Those familiar landscapes might have gotten the title by on nostalgia alone, but that notion is ultimately crushed by their poor quality.
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In your DNA-sourcing travels, you’ll visit a single new environment, followed by the likes of multiple reused locations from previous titles in the series. You do so in an over the shoulder, third-person view that greatly obstructs what you can see on-screen, switching to first-person should you wish to aim down your weapon’s sights. Two years after the events of Resident Evil 6 and twelve after the demise of Umbrella itself, your mission is to shoot zombies and other BOWs in the face in order to collect DNA samples. Working with the flimsiest premise possible, its single-player campaign places you in the boots of an Umbrella mercenary. Brief moments of online merriment don’t even come close to saving this muddy, jumpy, bot-filled mess. I didn’t think it would be possible, but Umbrella Corps has officially taken the title of “biggest Resident Evil cash-in” away from Operation: Raccoon City.